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2000s Monster maps

2000s monster diffuse map
2000s monster roughness map
2000s monster normal map

Timespan

27/02/2023 - 02/06/2023

Programs used

  • Adobe Photoshop
  • Autodesk Maya
  • Unity

Project brief

In a group, create a low-poly textured monster with two weapons and a decorative background. It must be styled as if for a 2000s horror game.

My responsibilities included: Concept art, 3D modelling and texturing, as well as modelling environmental assets.

What I learnt

  • Learnt how to lead and coardinate a team.
  • The impact of a low-poly constraint on a project and the stylistic results.

Barrel, oil drum and crate maps

Barrel diffuse map
Barrel roughness map
Barrel normal map
Oil drum diffuse map
Oil drum roughness map
Oil drum normal map
Madagascar crate diffuse map
Madagascar crate roughness map
Madagascar crate normal map

Timespan

26/07/2021 - 24/10/2021

Programs used

  • Adobe Photoshop
  • Autodesk Maya

Project brief

Individually, students must 3D model and create textures for crates, barrels and oil drums.

What I learnt

  • How to 3D model.
  • How to create custom textures by photoshopping together free high-quality images online.
  • How to link these textures to the respective models to be properly used.
  • What texel density is and how to effectively achieve an efficient layout.

--- Future projects to be added ---

Recreated "Madagascar" crates with barrels & oil drums

Overview image of crates, barrels and oil drums
Close up image of crates, barrels and oil drums
Skewed image of crates, barrels and oil drums

Timespan

26/07/2021 - 24/10/2021

Programs used

  • Autodesk Maya

Project brief

Individually, students must 3D model and create textures for crates, barrels and oil drums.

What I learnt

  • How to light a prop scene.
  • How to pose props.
  • How to bevel, extrude, duplicate objects as well as weld vertices.

Archetural structures

Overview image of buildings
Close up image of buildings

Timespan

26/07/2021 - 24/10/2021

Programs used

  • Autodesk Maya

Project brief

Individually, create three buildings using the basic modelling skills taught in-class.

What I learnt

  • How to create tile-able walls.
  • The intricacies and details involved with maknig buildings appear believable.
  • How to model tubes over a organic path for hand rails etc.

Recreated "Futurama" building and spaceship

Image of the Planet Express spaceship with landing-gear down
Image of the Planet Express spaceship in the landing bay from the view of the meeting room table
Image of the Planet Express meeting room and experiment room from the perspective of the landing bay
Image of the rear of the Planet Express spaceship

Timespan

26/07/2021 - 24/10/2021

Programs used

  • Autodesk Maya
  • Adobe Photoshop

Project brief

Individually, create a spaceship and a scene to render and showcase.

What I learnt

  • How to model an interior.
  • How to use quad-draw in Maya.
  • Using a mixture of rough, medium and smooth "quality displays" for variation in the roundedness of forms.

"Crow Get It" (videogame) environmental assets

Image of environmental assets designed for a forest scene from Crow Get It
Image of environmental assets designed for a cave scene from Crow Get It
Image of environmental assets designed for a river scene from Crow Get It
Image of environmental assets designed for a farm scene from Crow Get It

Timespan

20/02/2023 - 24/11/2023

Programs used

  • Autodesk Maya
  • Unity

Project brief

In a team, assign each other roles and create a video game through-out the year.

My responsibilities included: C# Scripting, 3D modelling, texturing, rigging and animating various environmental and character assets.

What I learnt

  • The level of detail involved with designing as a whole but particularly laying out maps so that the players can only access parts when they're meant to whilst simultaneously making it feel open-world and expansive.
  • What it's like to work with information directly from another person (ie; concept designer).

"Crow Get It" (videogame) character assets

Image of the model used for Choc Chip in Crow Get It
Image of the model used for Mush in Crow Get It
Image of the model used for the scarecrow in Crow Get It

Timespan

20/02/2023 - 24/11/2023

Programs used

  • Autodesk Maya

Project brief

In a team, assign each other roles and create a video game through-out the year.

My responsibilities included: C# Scripting, 3D modelling, texturing, rigging and animating various environmental and character assets.

What I learnt

  • How to communicate with conceptors, the information needed to addequately portray characters.
  • The low-poly constraints when modelling quadropeds and other characters.

--- Future projects to be added ---

"Crow Get It" (videogame) character rigs

Image of Cawson the crow's rig
Image of Mush the raccoon's rig
Image of Queenie the Queen bee's rig

Timespan

20/02/2023 - 24/11/2023

Programs used

  • Autodesk Maya

Project brief

In a team, assign each other roles and create a video game through-out the year.

My responsibilities included: C# Scripting, 3D modelling, texturing, rigging and animating various environmental and character assets.

What I learnt

  • How to rig quadroped and unique limbs like wings, beaks legs and ears.
  • How to export rigs ready for use in Unity.
  • Importance of the A-pose of the model when rigging.
  • How to edit and paint skin weights.

--- Future projects to be added ---

Demoreel 1 (animation basics)

Timespan

27/02/2022 - 02/06/2022

Programs used

  • Autodesk Maya

Project brief

Individually, create 9 simple animations for a demoreel.

What I learnt

  • How to 3D animate.
  • How (in order to animate) you need to think of it as if you're whitnessing the actions in real life - to consider realistic reactions of objects or characters to materials, to the weight of gravity or more.
  • The effects of squash and stretch principles for emphasising movements among other animation principles.

Demoreel 2 (character animation)

Timespan

08/07/2022 - 18/11/2022

Programs used

  • Autodesk Maya

Project brief

Individually, create 4 simple animations for a demoreel.

What I learnt

  • How to lipsync an animation.
  • How to animate characters interacting.
  • How to create animation packages for games.

Short story anim

Timespan

08/07/2022 - 18/11/2022

Programs used

  • Autodesk Maya
  • Adobe Photoshop

Project brief

Individually, animate a short story with audio.

What I learnt

  • How to code flashing lights (ie sine wave) to indicate thunder.
  • How to alter rig mesh textures.
  • How to get the camera to be able to look through walls so the lighting would appear normally (without having to remove the wall for the camera to look through).

"Crow Get It" (videogame) character anims

Timespan

20/02/2023 - 24/11/2023

Programs used

  • Autodesk Maya

Project brief

In a team, assign each other roles and create a video game through-out the year.

My responsibilities included: C# Scripting, 3D modelling, texturing, rigging and animating various environmental and character assets.

What I learnt

  • How certain animals move.
  • The imprtance of starting with the hips and that's the base of any character's movement.
  • How to create multiple unique idle anims for NPCs that loop seamlessly in Unity.
  • How to add a small bounce physics to small limbs (ie; The Bee's legs).

--- Future projects to be added ---

Roman Soldier

Timespan

27/02/2022 - 02/06/2022

Programs used

  • ZBrush
  • Adobe Substance Painter
  • Autodesk Maya
  • Unity

Project brief

Individually, sculpt, retopologise, texture and render a humanoid with a combination of; organic (skin, muscle etc), metalic and soft (fabrics etc).

What I learnt

  • How to sculpt.
  • How fabric drapes and pulls.
  • How to indicate the weight of metals on a humanoid.
  • How to sculpt clothes to appear tight-fitted.
  • How to texture a 3D sculpt using Substance painter.
  • How (using Substance Painter) to generate additional maps (ie; AO etc).
  • How to effectively retopologise a humanoid.
  • How to craete a turntable of the sculpt.

--- Future projects to be added ---

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